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software-architecture-design design-patterns Creational Patterns
Ensures one instance of a class created
Delegates object creation to subclasses.
(This pattern is especially useful in scenarios where the exact class of an object is not known until runtime, or when complex object creation logic needs to be centralized.)
Abstract Factory
Creates families of related objects.
Step-by-step object creation.
Structural Patterns
Converts one interface to another.
Adds dynamic behavior to objects.
Simplifies complex systems.
Uniformly handles composite and simple objects.
Behavioral Patterns
Interchangeable algorithms.
One-to-many notifications.
Encapsulates requests as objects.
Last updated 10 months ago